![]() ![]() And if that is not the case, it should be unequivocally made clear. ![]() One being that the goal is survival unless explicitly stated that that is an impossibility. Īs such, the game and I work according to an implicit set of rules. My character is a part of me, shares my values and goals. For me that process is quite intense and intimate. It's interactive, which means that I (the player) create, given a certain set of rules of course, the story in collaboration with the game. Not a movie, book or some other way of passive story telling. If I may, I'll share my not so humble thoughts. ![]() So, having tangeled along or a couple of hundred pages now I feel the thread have wandered a bit of topic and branched in a couple of ways.
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